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I enjoyed very much some of the toughest aspects of the Epilogue - the optional, brain-teasing challenges to activate seemingly unreachable frescoes - but I realize now that I come to this new "Prince of Persia" for the swoop and the flip, not for the stumble and the collapse. It makes me relish even more the gliding adventure they originally crafted. I appreciate the added difficulty, but I appreciate it as a glimpse of what the talents behind the game could have made. I'll take a tougher sequence as a $10 extra. I didn't need "Prince of Persia" to be harder. The writers don't get the same room to shine, providing solid new dialogue but nothing that reaches the wit or emotion of the Prince's exchanges with Elika in the core game. They can't be held down, though and manage some marvelous, if impossible, depictions of vast, lovely underground spaces. The Epilogue occurs underground, which initially appears to diminish the impact of the "Prince of Persia" art team. I come to this new "Prince of Persia" for the swoop and the flip, not for the stumble and the collapse. (But thanks, Ubisoft, for not letting enemies always get their health points back when the Prince is knocked down.) Combat is harder too as enemy defenses prove tougher to breach. Plus, in some areas, lingering clouds of dark smoky essence pressure the player to perform some of the prince's gymnastics with haste, less he succumbs to the pitched black. Globs and tentacles of blackened plague-stuff coat more of the walls, interfering with jumps and forcing greater care and strategic timing. These moves are now conducted under more pressure. There is a lot of wall-running, jumping, plenty of sliding down walls, magical double-jumping and other actions that were thrilling in last year's game. Ubisoft promised that this DLC Epilogue would deliver: tougher than before, maybe this is the "Prince of Persia" you wanted? Gamers wanted a more challenging adventure with less forgiving acrobatic platforming. But I did like the game quite a lot and wasn't upset to get more.įor many other people, however, that core game was too easy. It's accessible in the game's Bonus Content menu, which means that players can probably access it even if they haven't finished the main adventure.įor someone like me who found the ending of the game to be pitch-perfect, the offer of a few new notes to close out "Prince of Persia" seemed superfluous.
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The "Epilogue" is a polished three-hour extension that begins after the conclusion of last fall's "Prince of Persia" game. Would the "Prince of Persia" game have been better if it was all like this? I finished the "Epilogue" with different questions in my mind, namely: would the "Prince of Persia" game have been better if it was all like this? With DLC, that does seem to be the issue: is it worth it? Put this into your personal formula for value: the new " Prince of Persia" downloadable expansion released late last week costs $10 and took about three hours for me to complete. Все права сохранены.For those who wanted a tougher " Prince of Persia," your wish has been granted. This item has been sublicensed to you by Sony Computer Entertainment America. Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement. New Unlockable Skins: Finish the game and unlock exclusively, from the early development of the game, the Prototype characters of the Prince and Elika. New Attack: Sprinting Clash – A duel move that lets you or the enemy trigger a sprint attack, charging towards each other, clashing your weapons fiercely. New high pace: The new trap challenge – The Prince and Elika will face more cunning foes, cleverer traps and level design, adding more to the difficulty level in over 3 hours of gameplay. New Power: Energize – Reconstruct destroyed areas of the environment to create a path and rush through it before it vanishes. New Region: The Underground Palace – A corrupted underground palace from which the Prince and Elika need to escape in a new epic journey.